Islands of Joie


Journey of the Explorer

The quest for Joy begins with the notion of an escape. Detached on a self-absorbed island, the Explorer bores their narrowed attention upon a dream of release; pure freedom from the expectations of others. This focus on liberation engulfs the Explorer in the Oniri Garden - a sky realm of towering Baobab trees where adventure and delight abound. Freedom may seem sweet here but never actually secured until the Explorer learns to connect the translucent light of this land into a sharable reality.

The Calling of Joy

All Moods are fleeting but you would make an integrated home for six of them.


The Hedonists

These two Fera surrender to satisfaction in seclusion, setting the scene for catastrophe.

 

Residents at the Oniri Tree Garden

These two Fera intoxicate the world with wonder at their willingness to throw it all away for Joy.

 

The Bodhisattvas

Enticed, these two Fera no longer avoid suffering but reach to embrace others with compassion.

 

Personas of Joy

Driven by the imperative to Be Fun, these “three mood combos” help to reconcile opposing moods.


The Fool

How can you devour the whole world?

At the core of the Fool Persona slithers untethered desire.

Redirecting impure cravings toward the heavens brings communion.

Thence a true Tenderness arrives, dispelling loneliness. 

Beliefs manifest the intriguing ideas

Fate makes a friend who supports to the end


The Utopian

Absent entanglement, floating

Dreams of a Utopian world require tactical measures that will bring about actual change.

Dancing in this mercurial meeting place between numinous potential and phenomenal reality is the spark finder;

reckless, restless, and fantastically fun.

Leap without looking while flailing, unleashed

Happily danced, finding balance in play